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Music of L.A. Noire
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Music of L.A. Noire : ウィキペディア英語版
Music of L.A. Noire

The music for the 2011 neo-noir detective video game ''L.A. Noire'', developed by Team Bondi and published by Rockstar Games, was composed by musicians Andrew Hale and Simon Hale. Recorded at Abbey Road Studios in London, the score also features contributions from Woody Jackson, who had collaborated with Rockstar on previous projects. Andrew Hale felt that composing the game's score was about setting a mood, attempting to compose music that felt accessible to players. The score was inspired by films from the 1940s, though the team avoided specifically composing for this time period, instead opting to focus on that after the music had been produced. Three supplementary vocal recordings were composed by The Real Tuesday Weld and performed by Claudia Brücken; they also sought to fit with the game's setting.
The soundtrack album for ''L.A. Noire'' was released in May 2011. A second soundtrack, entitled ''L.A. Noire Remixed EP'', was released on the same day, consisting of six jazz classics remixed by contemporary DJs. Critical reception to the soundtracks was positive, as reviewers felt that the music connected appropriately with the gameplay and time period. The game's music was nominated for numerous awards.
== Production and composition ==

''L.A. Noire'' features an original score. The game's score accompanies the gameplay, alerting players at specific times; musical cues play when players approach items of interest during investigations. Like other games published by Rockstar, ''L.A. Noire'' also contains licensed music tracks provided by an in-game radio. Over thirty songs, from artists such as Billie Holiday, Louis Armstrong and Ella Fitzgerald, feature in the game. To work on the score, the team engaged Andrew Hale and Simon Hale, as well as Woody Jackson, who had previously collaborated with the team on ''Red Dead Redemption'' (2010). Recorded at Abbey Road Studios, the score was inspired by orchestral scores from 1940s films. In addition to the original score and licensed tracks, the game also features original vocal recordings that "create an authentic sound to suit the musical identity of the period".〔 When The Real Tuesday Weld were commissioned to compose the original compositions, they sought vocals that could "evoke the period", ultimately falling upon Claudia Brücken. Three vocal tracks were produced: "(I Always Kill) The Things I Love", "Guilty", and "Torched Song".〔(【引用サイトリンク】title=Features: In-Game Soundtrack )
Music supervisor Ivan Pavlovich stated that Rockstar's focus on authenticity and realism inspired the composers to reflect the focus in the music. Andrew Hale felt that composing the game's score was a flexible process "about setting a mood", as opposed to a "mechanical" process in which the music was specifically composed to fit with the time frames of the game; the composers decided to focus on the latter after the music was produced. They also attempted to compose something that felt accessible to players, avoiding exclusively focusing on swing or jazz. Andrew Hale felt that the orchestral score assisted in this.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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